[Top 5] Rainbow 6 Siege Best Clash Loadouts That Are Excellent

Top 5 Best Clash Loadouts in R6 Siege
An updated list of the best five loadouts for operator Clash in Rainbow Six Siege’s Year 8 Season 2.3


Clash is still one of the most banned operators in competitive matches and that’s because she causes a lot of trouble to the attackers with her CCE Shield that doesn’t only slow them down heavily, but also damages them. This makes her a very hard operator to kill, especially since her CCE Shield protects her whole body.

But it’s not only the CCE Shield that makes her such a troublesome operator. When she switches to firing mode, she has excellent weapons that can also make quick work of enemies. Her generic gadgets also have some good synergies to her CCE Shield, and in this article, we’re going to talk about the best loadout setups for Clash that will really enhance her gameplay.

 

5. CCE Shield + P-10C with Muzzle Brake and Laser + Deployable Shield

A lot of players wouldn’t really think of using the P-10C handgun as Clash’s weapon because understandably, the SPSMG9 is more powerful. However, the P-10C handgun is actually a very viable weapon for Clash especially when it’s equipped with a muzzle brake and a laser. The muzzle brake will greatly lower its recoil even when it comes to hip firing, and the laser will greatly tighten its hip fire spread. So at close range, after Clash slows an opponent down with her CCE Shield and she switches to her weapon, she won’t even have to go into aim-down-sights stance with the P-10C to hit her opponent.

That makes the P-10C a very viable weapon for Clash, because with it, Clash won’t have to spend a second to go into aim-down-sights stance in order to hit the enemy at close range. The deployable shield is a new addition to Clash and it’s actually a really good utility for her. Clash behind a deployable shield would still be able to slow and damage enemies on the other side and it will prevent enemies from being able to sway her CCE Shield with a melee attack. It’s also a great partner for her P-10C handgun as for long-distance shooting, she can use the slits on the deployable shield to spot enemies and then use the red dot sight on the P-10C to accurately hit them.

Excels in:

  • Having a great recoil control on the P-10C handgun due to the muzzle brake as well as a tight hip fire due to the laser attachment
  • Effectively blocking an entryway with the use of the deployable shield which can also prevent attackers from hitting Clash’s CCE Shield with a melee attack
  • Being able to frag opponents at medium to long range due to the good accuracy that the P-10C handgun’s red dot sight brings
  • Being able to hit opponents with the P-10C handgun right after switching from the CCE Shield without having to go to aim-down-sights stance due to the muzzle brake and laser

Build Details:

  • Primary weapon - CCE Shield
  • Secondary weapon - P-10C with Muzzle Brake and Laser
  • Generic gadget - Deployable Shield

 

4. CCE Shield + SPSMG9 with Red Dot A and Extended Barrel + Impact Grenade

This is a very solid loadout setup for Clash because ideally, when she’s trying to frag opponents with her weapon, she’d want to kill them as fast as possible, and the SPSMG9 in this loadout setup will be a great weapon for that. That’s because the extended barrel will add 12% damage to the SPSMG9 as well as reduce its range damage drop-off by a lot. So while the SPSMG9 might not be a great weapon for long-range shooting, the extended barrel will still make sure that Clash will inflict high damage with it regardless of the range she’s shooting from.

The drawback to using the extended barrel on Clash’s SPSMG9 is that it doesn’t provide recoil control benefits. However, as shown in the recoil test screenshot below, one could empty a whole clip with the SPSMG9 in this loadout setup without losing too much control. That would be especially the case if the user sticks to short sprays. As for the impact grenades as Clash’s generic gadget, they’re great for reworking the map to the defending team’s advantage, and they’re also great for finishing off enemies hiding behind cover due to its area-of-effect damage.

Excels in:

  • Inflicting high damage to enemies regardless of range with the use of the extended barrel on Clash’s SPSMG9 machine pistol
  • The relatively recent buff on the extended barrel will make the SPSMG9 more powerful because extended barrels now add 12% damage to weapons
  • Providing Clash with good accuracy when aiming-down-sights on her SPSMG9 machine pistol due to the simple center dot reticle on the red dot a 1.0x sight
  • Being able to quickly create rotation holes or destroy unreinforced hatches with the use of the two impact grenades in Clash’s generic gadget slot

Build Details:

  • Primary weapon - CCE Shield
  • Secondary weapon - SPSMG9 with Red Dot A and Extended Barrel
  • Generic gadget - Impact Grenade

Recoil test on the SPSMG9 in this setup with the author’s own recoil control applied:

 

3. CCE Shield + SPSMG9 with Red Dot A and Flash Hider + Barbed Wire

To players who are looking for a setup on Clash’s SPSMG9 that has great recoil control, this is one that should be considered. That’s because the flash hider will add a lot of vertical recoil control on the weapon, and with the flash hider working hand in hand with the SPSMG9’s integrated vertical grip, the weapon kick of the SPSMG9 in this loadout setup will be really manageable. With this loadout setup, Clash will have a lot of stability when firing her SPSMG9 and while the last four or so shots of the weapon can be quite hard to control, most of it will be managed by the user.

The flash hider also reduces the number of visual cues that opponents could react to as it will hide the SPSMG9’s muzzle flash. But another seldom discussed benefit of the flash hider is that with the removal of the weapon’s muzzle flash, it also removes the chance of it blurring the player’s vision when shooting at enemies, because there are some weapons in the game that have a strong muzzle flash. As for the barbed wires, they’re great for slowing enemies down, and that’s a good synergy with Clash’s CCE Shield which would be able to damage enemies more the slower that they are.

Excels in:

  • Having a great recoil control on Clash’s SPSMG9 machine pistol due to the presence of the flash hider and the integrated vertical grip
  • Having good accuracy on the SPSMG9 machine pistol due to the simple center dot reticle on the red dot A 1.0x sight which doesn’t obstruct the user’s view of the enemy a lot
  • Slowing enemies down with the barbed wire which is a good synergy with Clash’s CCE Shield as the more the opponents are slowed down, the more chances for her to damage them
  • Reducing the number of visual cues that enemies could see when you’re shooting at them as the flash hider will remove the SPSMG9’s muzzle flash

Build Details:

  • Primary weapon - CCE Shield
  • Secondary weapon - SPSMG9 with Red Dot A and Flash Hider
  • Generic gadget - Barbed Wire

Recoil test on the SPSMG9 in this setup with the author’s own recoil control applied:

 

2. CCE Shield + Super Shorty with Reflex B and Laser + Deployable Shield

This is a high-risk high reward sort of loadout setup, and that’s because for her weapon, Clash will run with the super shorty shotgun. It’s high risk because the super shorty shotgun can only fire three times before needing to be reloaded, but it’s high reward because when it does hit at close distance, it has a high chance of incapacitating any enemy, regardless of their armor rating. This is a great weapon for Clash when trying to kill opponents that she was just slowing down, and with the deployable shield, Clash can lure opponents into the effective range of the super shorty shotgun.

Another way for Clash to be able to frag opponents within the effective range of the super shorty shotgun is by luring them in the range of the slow effects of the CCE Shield, and once they’re close enough, that’s when Clash can switch to the super shorty shotgun and frag the opponent with one shot. As for its sight, the best sight for shotguns that fire multiple pellets is the reflex b. That’s because it provides a clear view of the surroundings, and the laser on the super shorty shotgun will allow Clash to hit opponents with it well even without going into aim-down-sight stance.

Excels in:

  • Inflicting a heavy punch per shot with Clash’s super shorty shotgun which can take down an opponent with just one shot at its optimal range
  • Having a handy utility in the super shorty shotgun for reworking the map to the defending team’s advantage, and that means rotation holes, lines of sight, as well as destroying unreinforced hatches
  • Providing Clash with a clear view of the surroundings due to the main frame of the reflex b 1.0x sight not taking up a lot of screen space
  • Having the ability to hold down an angle very effectively as Clash can use it to lure enemies at a close quarters combat where her super shorty shotgun would excel

Build Details:

  • Primary weapon - CCE Shield
  • Secondary weapon - Super Shorty with Reflex B and Laser
  • Generic gadget - Deployable Shield

Aim-down-sights pellet spread test on the Super Shorty in this setup at 5m range:

Aim-down-sights pellet spread test on the Super Shorty in this setup at 10m range:

 

1. CCE Shield + SPSMG9 with Red Dot A and Compensator + Impact Grenade

Because of the fairly recent big buff on the compensator barrel attachment, this loadout is the best setup for Clash. That’s because the SPSMG9 with a compensator as its barrel attachment will provide the user with the most stable recoil control possible on the weapon. While being able to hold down its vertical recoil well is a good perk to have, the weapon has a lot of tendency for horizontal and random recoil from all directions, which makes it quite hard to control. The compensator will reduce the SPSMG9’s recoil diamond size, and that will in turn reduce its tendency for horizontal and random recoil from all directions.

So with this loadout setup, Clash will have the best recoil control possible on her SPSMG9 submachine gun. That would be really helpful in fragging enemies at medium range. The SPSMG9 in this setup can really make short work of enemies because of its stable firing combined with its very fast rate of fire. As for the generic gadget, the impact grenades are great for Clash when it comes to creating rotation holes as well as finishing opponents off with its area-of-effect damage. They’re also great for countering other shield operators like Osa and Blitz and will definitely enhance Clash’s offensive capabilities.

Excels in:

  • Having the most stable recoil control on Clash’s SPSMG9 submachine gun due to the compensator greatly reducing its tendency for horizontal and random recoil from all directions
  • Having a weapon that can make quick work of enemies in the SPSMG9 submachine gun because of its rapid rate of fire and decent amount of damage per shot
  • Having pinpoint accuracy with Clash’s SPSMG9 submachine gun due to the simple center dot reticle from the red dot A 1.0x sight that doesn’t block the view of the opponent at all
  • Being able to quickly create rotation holes or destroy unreinforced hatches with the use of the two impact grenades in Clash’s arsenal
  • The two impact grenades as Clash’s generic gadget are also great for countering enemy shield users especially Osa due to its high impact explosion with area-of-effect damage

Build Details:

  • Primary weapon - CCE Shield
  • Secondary weapon - SPSMG9 with Red Dot A and Compensator
  • Generic gadget - Impact Grenade

Recoil test on the SPSMG9 in this setup with the author’s own recoil control applied:

 

Attention operator, please be advised. There is a new directive from Six. Read up on these related articles, and prepare for deployment:

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A veteran of thousands of quests. Slayer of trolls. Survived the dragon attack in Loc Muinne. Kristoffer now spends his days as a scribe after receiving a permanent injury when a tavern stool gave und
Gamer Since: 1994
Favorite Genre: FPS
Currently Playing: Tom Clancy's Rainbow Six Siege
Top 3 Favorite Games:Rainbow Six Siege, The Witcher 3: Wild Hunt, Tom Clancy's Ghost Recon: Wildlands


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