Rainbow 6 Siege Best Sights (Ranked) - Guide And What To Use
15. Red Dot B
This sight is in the last place in this list because it’s just simply horrible. The big box that is in front of the player blocks a lot of front view, especially downwards view which is also important when it comes to detecting players who are crouching. Because of the big box that this sight has, every time you aim-down-sights (ADS), there’s a big chance that you won't see an enemy who is crouching or in a prone position.
What makes it worse is that the sight itself with the reticle is far from the user, and yes, technically the zoom level is still 1x just like the rest of the 1x sights, but the sight being far from the user creates an illusion that it has less zoom than the other 1x sights. Its reticle also takes up a lot of screen space which can obstruct your view of the opponent’s head.
Red Dot B Review:
- Horrible main structure because it obstructs a lot of front view
- Main sight frame is far from the user and creates an illusion that the zoom level is low
- Bad at spotting targets who are on prone position or crouching
- Only saving grace is its reticle which is quite good for pinpoint shooting
Red Dot B details:
- Zoom level is 1.0x
- Available to all primary guns and machine pistols
- Available to shotguns as well
14. Holo D
I had a hard time choosing between this one and the one above for the worst sight in Siege, and the only reason why this one is slightly better is because the sight itself is nearer to the user, and the space within the reticle view is wider. Apart from that, it still has the big problem that the Red Dot B has, in that its structure takes so much of the screen space.
That makes this sight and the Red Dot B above, really bad sights, especially for close quarter combat and when penetrating the objective area where enemies could be crouching or on prone. Its reticle is also quite big and as you can see from the screenshot above, blocks out quite a big portion of the opponent’s head, which could be detrimental to your headshots.
Holo D Review:
- Its big reticle obstructs a lot of view of the target, making it unideal for headshots.
- Main body and frame are thick so it obstructs a lot of frontal view
- Horrible for spotting enemies who are below you, crouching, or on a prone position
Holo D details:
- Zoom level is 1.0x
- Available to all primary guns and machine pistols
- Available to shotguns as well
13. Reflex A
Now we’re slightly going into the better sights category, however, this one is still really bad, because just like the two sights before this, its overall structure takes up so much screen space. That’s really bad when the opponent in front of you or ambushing you is in a prone or crouch position. One of the few reasons why this one is above the Holo D and the Red Dot B is that in a very small way, it takes up less screen space.
Its reticle view is also much wider than the previous two, and the sight appears to be nearer to the user, so it doesn’t create the illusion or feeling that the zoom level is lower. Its reticle is also very small, just a dot on the sight, which allows for pinpoint shooting. With this reticle, you’ll be able to target opponents’ heads much better.
Reflex A Review:
- Main body is huge so it obstructs a lot of frontal view
- Not ideal for most situations because user won’t be able to see enemies crouching or on prone in front of him
- Its strong suit is its reticle which is just a small dot on the reticle view. This allows for more accurate shooting.
Reflex A details:
- Zoom level is 1.0x
- Available to all primary guns and machine pistols
- Available to shotguns as well
12. Holo C
The big box structure of the Holo C is just straight up horrible, it’s even worse than the previous three entries, and with this sight, if the user is on ADS position a lot, there’s a really big chance that he won’t be able to see opponents below his sight, especially the ones who are on prone or crouch position. So, if you’re using this sight, prioritize flick shots more than always being in ADS position.
The main reason why this is better than the entries above is because of its wider reticle view. With it, when the user is in ADS position, he’ll be able to have a good visual of the targets that are within the reticle view’s line of sight. The reticle itself also doesn’t take up a lot of screen space and allows for pinpoint shooting, although the long lines on each side of the dot can be confusing.
Holo C Review:
- One of the worst main body structures because it blocks out a lot of frontal view
- High chance of users not spotting enemies from a downward angle, including traps.
- Strongest suit is its side reticle view which allows for good side to side aim adjustments
- Reticle isn’t great for accuracy because of the lines on each side of the center dot
Holo C details:
- Zoom level is 1.0x
- Available to all primary guns and machine pistols
- Available to shotguns as well
11. Holo B
The Holo B is slightly better than the Holo C because its structure takes up less screen space, so for close quarters, this sight will be better than the ones above when it comes to detecting enemies that are below the reticle’s line of sight. Its strongest suit is its wide reticle view and the edges of the sight are quite thin, so when it comes to targeting enemies, this is definitely better than the sights in the previous entries.
Its downside is that its main frame still takes quite a lot of screen space, just less than the entries above, that’s why this one is still far from the best sights in the game. Its reticle, as you can see from the screenshot above, also blocks quite a lot of details on the opponent’s head, which could make it harder for the user to go for headshots.
Holo B Review:
- Main body structure is still big but smaller than the previous entries.
- Its reticle can block out a big portion of the target’s head, making this sight not ideal for headshots.
- Strongest point is that it offers a good view of the target with a lot of room for aim adjustments
Holo B details:
- Zoom level is 1.0x
- Available to all primary guns and machine pistols
- Available to shotguns as well
10. Holo A
This used to be the most popular 1x sight in Siege, until the update that allowed players to equip all 1x sights in most primary guns dropped. The problem with it, and why I never really liked it, is that its overall structure just obstructs a lot of front view. Its reticle also is quite big, which is not good when you’re aiming for heads at medium to long range.
With that said, this kind of reticle is good for guns with high recoil and fast rate of fire, because it will make sure that the user won't lose sight of the reticle while targeting opponents. That’s why I used this sight for guns like the SMG-11. The structure of the sight itself is also near the user, so it won’t create the illusion that its zoom level is lower than it actually is.
Holo A Review:
- Reticle view appears to be closer to the user, making the illusion that the zoom level is better which is good.
- Weakest point is that its main body obstructs a lot of frontal view
- Not a good sight for spotting enemies on a lower angle, as well as trapping devices.
Holo A details:
- Zoom level is 1.0x
- Available to all primary guns and machine pistols
- Available to shotguns as well
9. Reflex B
It used to be that players could only use the Reflex B when using Glaz’s OTs-03. It was the 1.0x sight for Glaz’s unique gun, but now that players can attach all 1.0x sights to most primary guns, it has really risen in popularity. Understandably so, because its main frame is quite slim, allowing the user to have a freer frontal view, and with this 1.0x sight, there would be much less chance that you won’t notice crouching or on prone enemies.
Its main downside is that the reticle view’s frame is quite far from the user’s perspective, so it really creates the illusion that its zoom level is lower than 1.0x. The reticle itself, consisting of pretty long lines on each side of the center dot, can distract you from accurately aiming at opponents’ heads. With that said, I highly recommend this sight for shotguns.
Reflex B Review:
- Strongest suit is its thin frame which frees up a lot of screen space for the user
- Weakest point is that the reticle view’s frame appears to be far from the user’s eye. Making the illusion that the zoom level is further than what it actually is.
- Great for shotguns and other weapons that excel in close range because of its freer front view
Reflex B details:
- Zoom level is 1.0x
- Available to all primary guns and machine pistols
- Available to shotguns as well
8. Reflex C
This is probably the most underrated 1.0x sight in the game right now, and understandably so, because most players are just more used to either the red dot or the holographic sights. But the Reflex C shouldn’t really be slept on, especially by players who don’t like the red dot sights. This sight’s reticle view is its strongest suit as it offers a huge view of the target.
Its reticle is also perfect for scoring headshots and overall pinpoint shooting. Its main frame is also not as thick as many of the entries above, so it doesn’t really obstruct a lot of view for the user. Its main downside is its tunnel-like reticle view which can create the illusion that the opponent is further than its actual range, but for players that can overlook that or have gotten used to this sight, this sight is really far from bad.
Reflex C Review:
- Strongest suit is its wide reticle view which provides the user with a good view of the target and a lot of room for aim adjustments
- Main drawback is that its main body eats up a lot of screen space
- Great for pinpoint shooting because its reticle is small and allows the user to freely go for the target’s head
Reflex C details:
- Zoom level is 1.0x
- Available to all primary guns and machine pistols
- Available to shotguns as well
7. Red Dot C
And now we’re really getting into the great sights category. The Red Dot C is the second best 1x sight in the game right now because it offers a really good view of the target. If you compare its screenshot to the rest of the previous entries, with the Red Dot C, you can almost see the entirety of the target. And all the screenshots for the 1.0x sights in this article are from the same level and have the same exact distance.
That means that with this sight, you’ll be able to target your opponents well even if they’re crouching or on prone. The bigger view of the opponent will also allow you to follow them better when they’re moving a lot during combat, especially if they attempt a drop shot on you. The only drawback from this 1.0x sight is the gear-like structure on its right side which eats up quite a big portion of the screen space.
Red Dot C Review:
- Round reticle view provides the user with balanced view of the target from all angles
- Center dot reticle is ideal for pinpoint shooting, allowing the user to score headshots easier.
- Main drawback is the gear-like structure on its right side which takes up a lot of screen space
Red Dot C details:
- Zoom level is 1.0x
- Available to all primary guns and machine pistols
- Available to shotguns as well
6. Red Dot A
The Red Dot A is the best 1.0x sight and could be one of the most underrated as well. If you compare this screenshot to all the ones above, which was taken with the exact same eye-level and distance from the target, you’ll see that this is the only 1.0x sight that offers a full view of the target and with more room for aim adjustments.
The sight’s main frame is also very close to the user, so it creates an illusion that the target is nearer than it actually is. Its only downside is that the reticle view’s main frame is quite thick, but it isn’t really thick enough to obstruct the view of an enemy, especially in close quarters. The main body of the sight also doesn’t take up a lot of screen space unlike many of the entries above.
Red Dot A Review:
- Reticle view has a bigger radius than the previous entry. Allowing users to have a fuller view of their targets.
- Center dot reticle is great for scoring headshots and pinpoint shooting from any range
- Its drawback is that its frame is quite thick, but not really thick enough to cause any problems when spotting enemies.
Red Dot A details:
- Zoom level is 1.0x
- Available to all primary guns and machine pistols
- Available to shotguns as well
5. Scope 2.5x B
The Scope 2.5x B is at number five because among the sights which offer the user more than 1.0x zoom, this one is the worst. And that is because of its reticle. As you can see from the screenshot above, its reticle, which consists of two big circles, can block out a lot of parts of the target. That makes this sight not ideal for targeting the opponents’ head.
But don’t get me wrong, placing #5 means it’s not really a bad sight, or at least, it’s better than the 1.0x sights, especially when you’re experienced in the game and are used to higher zoom levels even in close quarters combat. The big reticle will also be good for guns with high recoil and fast rate of fire because it will ensure that you’ll always have a good view of the reticle and your aim won’t be so off course from your target.
Scope 2.5x B Review:
- Biggest drawback is its reticle which can obstruct your view of the target’s head, making it not ideal for pinpoint shooting.
- Strongest suit is its high zoom levels and its thin main frame which doesn’t take up a lot of screen space
- Its big reticle could be great for weapons which have high recoil and fast rate of fire
Scope 2.5x B details:
- Zoom level is 2.5x
- Available to LMGS: 6P41, G8A1 (Amaru Only), M249, T-95 LSW, LMG-E.
- Available to Marksman Rifles: 417, CAMRS, SR-25, MK 14 EBR (Dokkaebi Only), AR-15.50.
- Available to Assault Rifles: L85A2 (Sledge Only), AR33 (Thatcher Only), 556xi, AK12 (Fuze Only, Russian Variant), AUG A2 (IQ Only), Type-89, V308, AK-74M, ARX200 (Nomad Only), F90.
- Available to one shotgun: BOSG.12.2
4. Scope 1.5x
This sight is without question one of the best sights in the game, and this would actually be the best sight for players who are new to the game. The 1.5x zoom provides the user with a really good visual of the enemies. With it, the enemies will appear bigger, therefore, easier to hit and recognize among all the clutter and hiding spots in the game.
The best thing is that, even though it offers the user a good amount of zoom, the user would also not be at a disadvantage in close quarters, because the zoom level is just enough for the user to still have a good amount of peripheral view. The structure of the sight itself is also quite thin so it doesn’t take up a lot of screen space. This is a really great sight for close to medium range.
Scope 1.5x Review:
- Healthy amount of zoom level makes it ideal for close quarters combat because it doesn’t sacrifice a lot of peripheral view
- Main body and frame don’t take up a lot of screen space, providing the user with a good frontal view.
- Reticle view has a good size and provides the user with a really good view of the target
- Its reticle which is mostly just centered on the middle dot is great for accuracy
Scope 1.5x details:
- Zoom level is 1.5x
- Available to LMGs: M249, 6P41, LMG-E, T-95 LSW.
- Available to Marksman Rifles: 417, CAMRS, SR-25, MK 14 EBR, AR-15.50.
- Available to Assault Rifles: M4, PARA-308, C8-SFW, L85A2 (Sledge Only), G36C (Ash Only), 552 Commando, F2, AR33, Mk17 CQB, Type-89, AK-74M, SC3000K.
- Available to Submachine Guns: PDW9, FMG-9, MP7 (Zero Only), T-5 SMG (Oryx only), MP5 (Doc Only), MP5SD, MP5K, MPX (Warden Only), UMP45 (Castle Only), P90, 9×19VSN (Kapkan Only), Mx4 Storm, AUG A3, P10 RONI (Mozzie Only).
3. Scope 2.5x A
The Scope 2.5x A, or popularly known to older players as the beloved acog, places at #3 and the high spot is deserving, because it remains as one of the best sights in the game. Not only does it offer a high zoom level, its reticle allows for pinpoint accuracy. So, with the high zoom level and its reticle, you’ll be able to score headshots easier.
If you compare this the screenshot of the 2.5x A and the 2.5x B above which was taken at the same exact level and distance, you’ll also see that the 2.5x A offers a fuller view of the target, and its reticle view is wider, which makes it perfect for sudden aim adjustments when the enemy is moving side to side or even going down. Its main drawback is that its frame is quite thick so it takes up a lot of screen space, but its benefits still outweigh that drawback.
Scope 2.5x A Review:
- Its reticle which mostly only focuses on the center allows for more pinpoint accurate shooting
- Biggest drawback is the thickness of its frame which eats up a lot of screen space
- High zoom levels combined with its great reticle is ideal for going after opponents’ heads and long-range accurate shooting
Scope 2.5x A details:
- Zoom level is 2.5x
- Available to LMGS: G8A1 (Amaru Only), M249, T-95 LSW, LMG-E.
- Available to Marksman Rifles: 417, CAMRS, SR-25, MK 14 EBR (Dokkaebi Only), AR-15.50.
- Available to Assault Rifles: L85A2 (Sledge Only), AR33 (Thatcher Only), 556xi, AK12 (Fuze Only, Russian Variant), AUG A2 (IQ Only), Type-89, V308, AK-74M, ARX200 (Nomad Only), F90.
- Available to one shotgun: BOSG.12.2
2. Scope 2.0x
The gear-like structure on its upper left portion sticks out like a sore thumb, and it doesn’t look good at all. It also obstructs the view from that direction, and that’s this sight’s biggest drawback. But aside from that, the Scope 2.0x is a really great sight because its main frame and body is really thin, so the front view almost has no obstruction and it doesn’t eat up a lot of screen space.
That means no crouching or enemies on prone will escape your sight. The best thing about it is that it provides a really good amount of zoom while also not disadvantaging the user in close range. So, this sight is beginner-friendly as well. Its reticle is also great for pinpoint targeting because it’s mostly centered in a small spot in the middle.
Scope 2.0x Review:
- Thin sight frame and main body provides the user with a really clear and free frontal view
- Great for spotting enemies at all angles because its structure doesn’t take up a lot of screen space
- Biggest drawback is the gear-like structure protruding from its upper left portion which obstructs the view from that angle
Scope 2.0x details:
- Zoom level is 2.0x
- Available to Assault Rifles: 556xi, AK-12, ARX200 (Nomad Only), AR33 (Flores Only), C7E, F90, L85A2 (Thatcher Only), M762, SC3000K, Spear .308 (Finka Only), V308.
- Available to LMGs: G8A1 (Amaru Only), LMG-E, M249 SAW, T95-LSW.
- Available to a Submachine Gun: MP5 (Rook Only)
- Available to Shotguns: TCSG12, ACS12.
- Available to Marksman Rifles: 417, CAMRS, SR-25, MK 14 EBR (Dokkaebi Only), AR-15.50.
1. Scope 3.0x
The best sight in the game right now, especially for experienced players who are used to dealing with enemies at close range with high levels of zoom. Every player like that should attach this sight to their gun when it’s available because with this sight, you’ll be able to see enemies really well, even those who are hiding in dark corners of the map or behind all the clutter in the objective area.
Its main frame and body are also one of the thinnest among all the sights in the game, which makes the user’s front view really free from obstruction. So, even though the user’s peripheral view will be lessened, he would have a really big advantage when it comes to frontal view and accurately hitting enemies, especially because its reticle is made for it.
Scope 3.0x Review:
- Provides the highest zoom level among all the sights that are widely available to many operators
- Thin sight frame and main body doesn’t take up screen space at all which is great for spotting enemies from all angles
- Center dot reticle is great for pinpoint shooting and going for opponents’ heads
- Biggest drawback is that it sacrifices a lot of peripheral view in favor of high zoom levels
Scope 3.0x details:
- Zoom level is 3.0x
- Available to a Handgun: .44 Mag Semi-Auto
- Available to Marksman Rifles: CAMRS, 417, SR-25, Mk 14 EBR (Dokkaebi Only), AR-15.50.
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