[Top 5] Rainbow 6 Siege Best Jackal Loadouts That Are Excellent

Top 5 Best Jackal Loadouts in R6 Siege
The five best loadouts for operator Jackal in Rainbow Six Siege’s Year 9 Season 1


Jackal has a very dynamic role because it mainly involves tracking roamers. The thing is, roamers themselves are very dynamic and possess the means to turn the tables and turn the hunter into prey very quickly. That is why players should consider the loadout that they’ll run Jackal with very carefully.

Because the best loadout for a given situation will give Jackal the advantage and enhance his roamer hunting capabilities. Jackal works best when hunting roamers with his teammates, but it’s also important to enhance his own effectiveness by having the best loadout possible.

 

5. ITA12L with Reflex B + USP40 with Suppressor and Laser + Smoke Grenade

This loadout setup is best for shotgun enthusiasts, but mainly, it’s great for when Jackal is working with teammates to frag a roamer. With his special gadget, Jackal can scan a set of defender’s footprints and put a tracker on the owner which will last for twenty seconds. That tracker is in the form of a ping which refreshes every second. That tracker is also visible to all attacking team members, so with Jackal, it can be quite easy to box in a roamer that he’s tracking with his teammates.

The thing is, roamers also have a lot of ways to escape attackers hunting them. But with this loadout setup, the ITA12L shotgun will not only provide Jackal with the firepower superiority in close quarters combat, but also with the utility to create rotation holes which will allow him and his teammates to outmaneuver the roamer that they’re tracking. Its default iron sight takes so much screen space so the 1.0x sight that I recommend for it is the reflex B. The reflex B will provide the user with a clear front view and surroundings due to its small frame which is perfect for shotguns like the ITA12L.

Excels in:

  • The ITA12L with its heavy stopping power per pellet will provide Jackal with the firepower superiority during close quarters engagements with his enemies
  • The ITA12L shotgun will also be great for outmaneuvering enemies Jackal is tracking with his special gadget as it’ll allow him to quickly create rotation holes on unreinforced walls
  • The reflex B due to its small frame will provide Jackal with a clear view of the surroundings when aiming-down-sight which is perfect for shotguns like the ITA12L
  • The USP40 handgun with a suppressor will allow Jackal to shoot enemy gadgets, especially cameras inside the mission building, silently which is great for not alerting enemies to his presence.
  • The two smoke grenades in Jackal’s arsenal will be great for pushing the objective spot as they’ll provide plenty of cover for him and his teammates

Build Details:

  • Primary weapon - ITA12L with Reflex B
  • Secondary weapon - USP40 with Suppressor and Laser
  • Generic gadget - Smoke Grenade

 

4. PDW9 with Magnified B Scope, Flash Hider, and Angled Grip + USP40 with Suppressor and Laser + Smoke Grenade

This loadout setup will give Jackal the advantage when it comes to high traffic situations where he has to deal with multiple enemies at once. That’s because the PDW9’s strength lies in its huge magazine capacity. Partner that sizable magazine capacity with the angled grip which will allow Jackal to reload the weapon 20% faster than normal, and he’ll have a weapon that not only can spray bullets for a long time, it can also get back into action fast after reloading.

But the stock recoil on the PDW9 can be quite challenging to hold down on its own, and that’s why most gamers are going to need at least one recoil providing attachment on the weapon. In this case, that will be the flash hider barrel attachment. The flash hider specializes in adding vertical recoil control on weapons as well as removing its muzzle flash. With the flash hider, Jackal should be able to control its weapon kick quite well even when emptying its magazine in a single spray.

Excels in:

  • The angled grip boosting the reload speed on the PDW9 submachine gun by 20% which is a great synergy to the weapon’s huge magazine capacity
  • The flash hider will lower the PDW9 submachine gun’s overall vertical recoil which will make it easier for most players to handle its weapon kick even when emptying its whole magazine in a single continuous spray
  • The magnified B scope’s 2.5x level of zoom will allow Jackal to see his targets really well regardless of the distance which is important for his role of hunting roamers
  • The suppressed USP40 will provide Jackal with a utility for shooting enemy enemy cameras as well as other gadgets silently which is also very important for his role as a roamer hunter
  • The smoke grenades are great utilities for obstructing opponents’ view because they can create large clouds of smoke which are very useful for covering the attacking team’s push and defuser plant attempt

Build Details:

  • Primary weapon - PDW9 with Magnified B Scope, Flash Hider, and Angled Grip
  • Secondary weapon - USP40 with Suppressor and Laser
  • Generic gadget - Smoke Grenade

Recoil pattern test on the PDW9 in this setup with the author’s own recoil control applied:

 

3. C7E with Magnified B Scope, Flash Hider, and Horizontal Grip + ITA12S with Iron Sight + Claymore

The C7E Canadian assault rifle is the preferred primary weapon by many Jackal players because it inflicts a higher damage per shot than the PDW9. That’s a very justifiable reason, because there’s a lot of merit to having the ability to take down your opponent as fast as you can. The faster you kill an enemy in Siege, the faster you render them unable to fight back and kill you instead. It has a smaller magazine capacity than the PDW9, but its magazine size is the average, so it’s not small by any means.

This loadout setup also works great with Jackal’s role of hunting roamers because a lot of enemy roamers use speed to escape, so the ones hunting them also need to be fast. The horizontal grip on the C7E assault rifle will boost Jackal’s movement speed by 5% which is not a lot but would still be of some help when catching up with roamers who’s trying to escape him. When moving, the 5% movement speed boost from the horizontal grip will also make Jackal harder to hit for most players.

Excels in:

  • The horizontal grip on Jackal’s C7E assault rifle will help him catch up with the roamers he’s hunting due to its 5% movement speed boost which can also make it harder for most enemies to hit Jackal
  • Maintaining a good amount of recoil control on Jackal’s C7E assault rifle through the flash hider barrel attachment which specializes in lowering the overall vertical recoil of weapons
  • The magnified B scope is a great sight with 2.5x zoom level and an arrow tip reticle which is great for pinpoint accuracy and will allow Jackal to see his targets well regardless of the distance
  • The ITA12S shotgun will allow Jackal to rework the map to his advantage due to its high destruction rate per shot which is good for creating rotation holes or destroying unreinforced hatches
  • The two claymores in Jackal’s arsenal will allow him to score kills on roamers who will try to hit him from behind, especially when they’re placed on hard to see angles like on top of stairs

Build Details:

  • Primary weapon - C7E with Magnified B Scope, Flash Hider, and Horizontal Grip
  • Secondary weapon - ITA12S with Iron Sight
  • Generic gadget - Claymore

Recoil pattern test on the C7E in this setup with the author’s own recoil control applied:

 

2. PDW9 with Magnified B Scope, Suppressor, and Vertical Grip + ITA12S with Iron Sight + Claymore

This is the best Jackal loadout for players who prefer the PDW9 submachine gun for their primary weapon over the C7E assault rifle. The PDW9 has a huge magazine capacity, almost double that of the magazine size of the C7E, and its recoil is much more manageable. Those two things draw a lot of people to the PDW9 when they’re choosing the primary weapon they’ll run Jackal with, and their reasoning would be sound. The PDW9 is a great weapon for Jackal even though its damage is a lot less than the C7E.

This setup on the PDW9 submachine gun is great for when Jackal is hunting roamers in coordination with his teammates because with it, he’ll be able to perform suppressive fire without providing the target with a directional threat indicator of where his shots are coming from. The suppressor will also greatly muffle the gunshot sounds from the PDW9 which will make it even harder for the target to guess where Jackal is. That’ll prevent Jackal’s opponents to accurately perform a counterattack on him which increases his survivability.

Excels in:

  • The suppressor on the PDW9 will allow Jackal to perform suppressive long sprays without producing a directional threat indicator or muzzle flash that’ll tell enemies where his shooting from
  • The vertical grip will help Jackal maintain a good amount of recoil control on the weapon which is important, especially when Jackal is performing long suppressive fire
  • The magnified B will allow Jackal to see his targets very well because of the 2.5x zoom level that it will provide on his PDW9 submachine gun which is great for shooting enemies at any distance
  • The ITA12S shotgun will allow Jackal to destroy unreinforced hatches or walls which can be really useful for outmaneuvering enemies that he’s tracking with his special gadget
  • The two claymores in Jackal’s arsenal will help a lot in protecting himself and his teammates when they’re hunting roamers especially when placed strategically on hard to see angles

Build Details:

  • Primary weapon - PDW9 with Magnified B Scope, Suppressor, and Vertical Grip
  • Secondary weapon - ITA12S with Iron Sight
  • Generic gadget - Claymore

Recoil pattern test on the PDW9 in this setup with the author’s own recoil control applied:

 

1. C7E with Magnified B Scope, Suppressor, and Vertical Grip + ITA12S with Iron Sight + Claymore

I’ve put this loadout setup on number one because for Jackal’s specific role as a roamer hunter, I judge it to be the best. Yes, the PDW9 has a huge magazine capacity, and that’s really great for certain situations, but when hunting roamers, there’s usually just a small window of opportunity to frag them. Having the firepower to deal as much damage as you can during that small window of opportunity is what this loadout setup will provide. That’s because the C7E assault rifle has much higher damage than the PDW9 submachine gun.

Similarly of course, the suppressor on the C7E assault rifle will allow Jackal to shoot enemies without them immediately knowing where he’s shooting from. That’s because the suppressor will greatly silence its gunshots and remove their directional threat indicator. That’s a great perk for Jackal to have since the tracker that he can put on enemies through his special gadget can be seen through walls, and wall banging with a suppressor is almost a sure way that the target won’t be able to accurately shoot back.

Excels in:

  • Having a weapon with heavy stopping power in the suppressed C7E which will also make it harder for enemies to know where the user is shooting from due to the stealth benefits from the suppressor
  • The vertical grip maintaining a good amount of recoil control on Jackal’s C7E assault rifle which is much needed because at least one recoil control providing attachment is needed by most players to control its weapon kick well
  • The magnified B scope is great for accuracy at any range due to the 2.5x zoom level that it provides the user. As a roamer hunter, Jackal will also need every ounce of accuracy boost that he can get.
  • The ITA12S shotgun is great for hunting enemies that Jackal is tracking because it’ll allow him to create holes on unreinforced walls and hatches which he can use to outmaneuver them
  • The two claymores as Jackal’s generic gadget will allow him to protect himself and his teammates from other defenders while they’re hunting down roamers that Jackal is tracking

Build Details:

  • Primary weapon - C7E with Magnified B Scope, Suppressor, and Vertical Grip
  • Secondary weapon - ITA12S with Iron Sight
  • Generic gadget - Claymore

Recoil pattern test on the C7E in this setup with the author’s own recoil control applied:

 

Attention operator, please be advised. There is a new directive from Six. Read up on these related articles, and prepare for deployment:

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A veteran of thousands of quests. Slayer of trolls. Survived the dragon attack in Loc Muinne. Kristoffer now spends his days as a scribe after receiving a permanent injury when a tavern stool gave und
Gamer Since: 1994
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Currently Playing: Tom Clancy's Rainbow Six Siege
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